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Instead, the real challenge of the game is in fine-tuning your frontal assaults.
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On the plus side, the firing ranges have been realistically lengthened in the expansion, but this only causes more aggravation with the line of sight model.Įnemies are located everywhere so there's very little chance for any kind of fancy maneuvering. There's no morale model, for instance, and you can use repair trucks to get your damaged tanks up and running in a matter of minutes.
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The Blitzkrieg series has always claimed to be the paragon of historical accuracy among WW2 RTS games, but it also suffers from some other notable concessions. While World War 2 artillery relied on forward observers, this shared line of sight for all of your units seems unrealistic at best and completely frustrating at its worst. At the very least you should get a sound contact or a direction of fire indicator to let you know where the danger is coming from. As long as they have one infantry unit in sight of your forces, they can lob AT shells at you with complete impunity. Now you'll actually have to expose your infantry units to direct fire from your opponents in order to actually see your targets.
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The binoculars that permitted your units to spot well ahead of your artillery and long-range guns are gone now. Instead you're asked to micromanage your units through yet another frontal assault on a fortified enemy position.
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At first, you'll worry that you're simply missing the tactical "aha!" the developers expected you to see but eventually you'll start to realize that it doesn't really exist.
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Getting through the missions requires more trial and error than tactical insight and you'll find yourself frequently loading and reloading your games when things inevitably go wrong. In the city, you'll find no shortage of AT guns and tanks lying in ambush. In the open country, you'll have to contend with numerous fixed guns protected by row after row of infantry trenches. "Thorough challenge" is clearly a euphemism for "insurmountable difficulty." While the fanboys on the Blitzkrieg forums will likely infer from that we suck at "serious" wargames, the missions in Fall of the Reich are completely unforgiving. The back of the box promises that Blitzkrieg fans will enjoy the "thorough challenge" of the expansion. In most cases you stand to lose more than you gain trying to achieve them. There are some optional secret objectives in some of the missions, but the rest of the mission is usually so difficult that it's not worth exploring them. Go in, get killed, call for reinforcements, repeat as needed. You'll occasionally find yourself playing the defender in this scenario and there are a handful of stealth or escort elements in some of the missions but, for the most part, you're tasked with capturing heavily defended locations. Your initial force takes on stronger and stronger positions before finally making the all-out attack on the main enemy force. With few exceptions, the missions here are designed to play out the same way. There are four new multiplayer missions you can play as well but there's still no way to force limits on the number of reinforcements for each player. As before, the campaign allows players some flexibility in terms of the order of missions but you'll wind up playing them all anyway just to maximize your promotions and reinforcements for the main battle the ends each campaign.Ī handful of one-off missions are also available. While the seasonal variations here are nice, the maps and units quickly get monotonous, which is a real shame given the loads of variety we saw in the original Blitzkrieg II. Over the course of sixteen missions, you'll fight back and forth across the cities and countryside of Eastern Europe. The game includes two new campaigns set during the latter days of the War, one for the Germans and one for the Russians. Though the game still has some high points, it offers less variety than we saw in the original game and ramps up the difficulty so high that not even its mother can love it. That's definitely the case with Nival's newest stand-alone expansion pack Blitzkrieg II: Fall of the Reich. But it's not that we're tired of World War II what we're really sick of are the played out concepts that often accompany it. Without it, most developers and publishers would be at a complete loss as to what settings to use in their games. We often joke about how much this industry relies on the Second World War.